Monday, June 28, 2010

12 O'Clock High - Bombing the Reich (PC)

Hints
-----
As the Allies, you should watch from which airfields enemy
interceptors are launching, then bomb and fighter sweep those
fields the next day to pound the enemy fighters on the ground.

As the Axis, do not overcommit to the first raid that you pick
up, because it can often be a feint. Plot your intercepts to
harass a bomber stream over the length of its route, instead
of doing one large cluster attack, which leaves you without any
follow-up ability for quite some time.

As far as fighter combat goes, escorts should always have at
least one group flying high cover at 3,000 to 5,000 feet above
the main group, and interceptors should be set to take this high
cover into account.

10SIX (PC)

Warp Without a Teleport Matrix:
-------------------------------
When you start, build your Nerve Center. Then walk to the
very edge of your boundry. The green teleport light should
light up. When you get to the edge, press backspace. This
will warp you to an adamin where you can teleport for free
to anywhere on planet visitor!

1080 Snowboarding (PC)

Ice Boarder:
------------
To play as Ice Man, win Match Race mode on the Expert
level and top all the EAD scores in Trick Attack and Time
Attack modes. Press the left C Button and then the A Button
while choosing Akari Hayami.

Gold Ice Boarder:
-----------------
Go on Kensuke Kimachi then press top C then A button.
(Note: You must beat the match race on expert while you
use the ordinary Metal Boarder)

Penguin Boarder:
----------------
Go to the training mode and complete all of the 24 stunts.
Then go back out to the board selection screen and highlight
the Tahoe 151 board and press the down-C button, then the A
button.

Panda Boarder:
--------------
In order to race as the Panda boarder you must first
complete all of the attack modes with a first place ranking.
Once this has been accomplished head into the character
select screen and highlight Rob and press the right-C button
followed by the A button.

The Pandas tricks are below:
----------------------------
Back Flip:
----------
When in the air, press R and down on the analog stick.
Panda will now perform a back flip in the air, worth 100
points. You can also perform this move close to the ground.

Front Flip:
-----------
When in the air, press R and up on the analog stick.
Panda will now perform a front flip in the air, worth 100
points. You can also perform this move close to the ground.

One Foot:
---------
When in the air, press R and down on the analog stick. Your
Panda will now do a one-foot trick in the air, worth 400 points.

Panda Tweak:
------------
When in the air, press R and move the analog stick in a
counterclockwise circle, then press R and left (reverse
these controls to do a Panda Tweak in the opposite direction).
This trick earns you 300 points.

Sunday, June 27, 2010

102 Dalmatians - Puppies To The Rescue (PC)

Cheat Codes:
------------
Also known as: "Disney's 102 Dalmatians: Puppies to the Rescue"

Trap Jasper:
------------
When Jasper starts chasing you, run - do not bark or fumble. Run to the beehive
that Fidget showed you. If you do this, Jasper will get buzzed.


Trap Horace:
------------
Find Horace near the blue steps in Piccadilly. Open the manhole. Then let the
dog do all the work to trap Horace.


Defeating Cruella 1:
--------------------
Shoot Pineapples and hit her five times to win.
Note: Power-ups such as the steak will be all around.


Finding Lucky:
--------------
Go behind the chair in the house and push on the wall.


Finding Rolly:
--------------
Enter the kitchen and look inside the cupboard.


Finding a bone:
---------------
Go to the cash register in the toy store level and open it. A bone will appear.


Parrot ride:
------------
If you get 100 bones on each level, Waddlesworth the parrot will give you a ride.
When you have your bones, find a blue mark on the floor. He will ask if you want
a ride. Answer "Yes".


Television screen:
------------------
Go to the television in the living room in the De Ville Manor level. Bark or run
into the television to see a hidden screen.


Level 1: Get all the bones:
---------------------------
Chase the pigeon to the pigeon statue to get the rest of the bones.


Level 1: Finding the nut:
--------------------------
In level 1, Regents Park, you must find Fidget's nut to get all the bones. First,
you must get Jasper. Then, talk to Fidget and she will ask you to find her nut.
Her nut is in the gate that you open by defeating the car toy.


Level 2: Finding a bone:
------------------------
Go to the cash register in the toy store level and open it. A bone will appear.


Level 2: Getting the puppy:
----------------------------
In level 2, the toy store, go into the second room and down a slide. You will see
Tibs by the water gun. Squirt ten bubbles to get a crate. Squirt the balloon to get
the puppy on the ground.


Level 3: Trap Horace:
---------------------
Find Horace near the blue steps in level 3, Piccadilly. Open the manhole. Then
let the dog do all the work to trap Horace.


Level 3: Getting on the pillar:
-------------------------------
Once you get to level 3, Piccadilly, talk to Fidget. Follow her to the town square.
Talk to her at the town square and she will tell you about the pillar. Find the four
smaller statues and press 3 when you are close to them. After the pillar is as low as
it can go, jump on it and press 3 to go up. When you are at the top, jump off.
There will be a surprise on top of the pillar.


Level 15: Trapping Lepelt:
--------------------------
In level 15, Spooky Forest, go to a place where you see a log. Make sure you talk to
Crystal first. After you talk to Crystal, try to leave that area by going past the
tree farthest away from the log. Lepelt will see you. Then, run back to the log.
Then, the puppy will do the work.


Level 17: Television screen:
----------------------------
Go to the television in the living room in level 17, De Ville Manor. Bark or run
into the television to see a hidden screen.


Make Lepelt speak:
------------------
Once you are in the Royal Museum level, go through a door with a pyramid picture
next to it. You will immediately see a giant pyramid. Go around the pyramid until
you see a door. Go in the door. Lepelt will be standing behind a pot. Do not go
over there yet. Jump into the sarcophagus that he planned for a trap and let the
puppy trap him. Once the puppy has trapped him, jump on top of the sarcophagus
and go where the face is. He will say a few different things each time you jump
on him.


Stuck cart:
-----------
In the Ancient Castle, go to where the catapult is outside. You will find a moving
cart with some hay on it. Bounce on it to find an extra try and some bones. To stop
it, let the cart push you towards the gate (which you open by defeating the toy
closest to it). After it stops pushing you and starts to move in the other
direction, stay where it stopped pushing you. When the cart returns, wait until it
is almost touching you, then bark. It will be stuck until you jump on it again.


Level 2: Getting on the train early:
------------------------------------
In level 2, "Toy store," go into the ruins room. Jump on the trampoline and jump
to the ledge. Jump to the other ledge that is close to the other one. Walk all the
way around until you see a hole in the floor. Go to the edge of the ledge and jump
onto a platform. It will have a doggie point (extra four tries) on it. Wait for
the train. When it arrives, get on.


Level 10: Dunking Jasper:
-------------------------
Once you get to the "Carnival" level, you can easily go straight through the portal
and to the next level. However, to get the extra credit by finding the bones and
puppies, it might take awhile. To trap Jasper, you need to talk to the turtle (Shelby)
near the level entrance. He will tell you that he has seen Jasper. You must go near
the portal and find the dunk tank. The puppy (Domino or Oddball) will say something
similar to "I wonder if Jasper can swim...", then Jasper will be around the area of
where Shelby was located. Lead him to the dunk tank and use the dunk tank ticket
to squirt. Hit the target and dunk Jasper.


Level 10--- Bounce-a-Rama:
--------------------------
When you get into the bouncer go to the edge and double bounce by double clicking enter
several times. Then you will reach a higher ground.

101 Dalmatians - Escape from De Vil Manor (PC)

Tips

Rooftop Over Kitchen
--------------------
Get to the rooftop by clicking on the bed in young Cruella's
bedroom. Click on the flowerpot to plug the hole in the roof.
This will allow you to click on the Trellis on the other side
of the roof. Once you have done that, you are on your way to
the attic.


Attic
-----
There is a way out of the Manor in this room. You must go up
the pull-down stairs in the ceiling. To reach the stairs, the
trunk must be moved below them. To move the trunk, it must be
emptied. The trunk opens with the combination to the lock. The
combination is on the right-hand wall in Nanny's room that is
revealed behind a flap of wallpaper from a breeze when the window
is opened. You can open the window when you jump from the bed to
the windowsill. Click on the trunk and the combination will
automatically be entered.


Game Room
---------
The game room offers another way out of the Manor. When you make
too much noise (i.e., barking) downstairs near Horace and Jasper,
you will get thrown into the game room. If you get thrown in the
game room a fourth time, the door slams behind you and knocks the
pool rack loose. Get the balls back into the rack and move the
rack by the door. Bark to summon Horace, who will open the door
and step on the balls! He will run into the wall with his backside
facing you. The Rhino head falls on Whizzer's head; when you click
on what's left of Horace, Whizzer will ram him and you will be
outside!

101 - The Airborn Invasion of Normandy (PC)

Cheat Codes:
------------
Type in the following codes during gameplay:

Code Result
-------------------------
AirNormandy - soldiers re-jump into normandy
AngryManDinners - soldiers are given food
Beef - all the cows on the map are killed
Heknows - turns off Iknow
Helllive - all the germans on the map are killed
Hohoho - Gives your GI a brand new MG42 plus two ammo belts
Ihaveyounow - all the germans on the map are surrendered
Iknow - displays all germans, equipment bags, and insides of buildings
PrisonPod - No parachutes
TraitorTraitor - current soldier surrenders
PrisonPod - removes all parachutes
Robocop3 - makes your soldier go berzek
Weasel - all soldiers on the map are made available
YouGoSquishNow - all the germans on the map are killed

10 Gnomes Episode 5 - The Shipyard (PC)

Hints:
------
Submitted by: Usman Abdullah

From left to right:
1.Go as far left as you can. There’s a gnome sitting on one of the fuse
boxes on the wall of the darker building, near the box that says “RO-2?.

2.Still on the left, go to the boats. There’s a gnome peeking out from the
boat on the right.

3.To the right of the boats, there are some girders. There’s a gnome hiding
in the end of one of the girders (zoom in as far as you can go, then look
for the clickable spot).

4.Go back all the way (you should have some trees in front of you). Click the
building behind the trees, the one with lots of windows. Go to the right of
the building. You’ll see a big ship with two open areas on its hull; zoom in
on the left one. There’s a gnome hanging on for dear life near the pipes at
the top; when you click him, he comes crashing down.

5.Go back all the way (trees again), then go to the right once. You’ll see the
base of a tower, with buildings behind it. Click underneath the tower base,
right in the middle. Scroll to the left and you’ll see some more fuse boxes
in a little standalone kiosk (for lack of a better term). There’s a gnome
hiding underneath the right end of the kiosk’s roof.

6.Zoom out just to the base of the tower (go back twice). Zoom in on the
plants near the right corner. Go to the right; there’s a gnome sleeping
between some cog wheels.

7.Back out all the way, so you’re looking at the tower & buildings. Click the
building behind the tower. There’s a gnome hiding in the small vent hole on
the front of the building, above and to the right of the boarded-up windows.

8.Back out to the tower & buildings again. Zoom in on the right side of the
building, at the base. (One way to find the correct spot is to start at the
car and move left.) There’s a gnome sitting near the bottom of the hose reel.

9.Back out all the way, then go to the right as far as you can. Zoom in on
the wall once, then find where a pipe ends in an upside-down T-shaped thingy.
Zoom in on the end, then click the *top* (i.e. there’s a vertical pipe shutoff
and a horizontal pipe shutoff; click the vertical one.). The gnome will be
sitting on the shutoff valve toward the right.

10.Go back to the rightmost view and zoom in on the big white thing on the
right (looks vaguely like a cat). There’s a gnome hiding in the little round
hole in the middle of the white thing.